While browsing the internet, I happened upon an interesting
article related to gender roles as presented in video games. As some may know,
the video game industry, much like the music/movie industry, is often cited as failing
to portrait women characters in a positive light. Instead of being strong and independent
people, women are often presented as sex objects that often fail to advance the
plot in a meaningful way. Though there are certainly a decent number of exceptions (especially in the past 2 years), the
overwhelming belief held by creators of video games is that a game with a
strong female lead wouldn’t be able to return a profit, despite the fact that statistically,
women make up approximately 45% of the video game market (link to statistics
provided below).
As a direct result of this lack of representation in video
games, a group of developers collectively called “I am a gamer”, decided to
host a 48 hour conference with the goal creating a video game with a “strong
female protagonist.” The group organizer, Kimberly Voll, is a professor of
software engineering and game design by trade, and provides a short interview
describing why she thinks that games developers often avoid strong female characters.
Personally, I feel that the event is
wonderful step towards equal representation in video games, and I thought that
it was very cool that a group of game designers would set aside time
specifically to address such an important issue. Albeit, this conference is unlikely to have major impact immediately, it is still a great step forward!
http://www.cbc.ca/news/canada/british-columbia/vancouver-video-game-jam-breaks-gender-stereotypes-1.1364491 (link to Voll interview)
http://www.theesa.com/facts/gameplayer.asp (link to stats)
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